![]() We’re going to scale the rails (planes flattened on the Y axis) on the X axis, and keyframe the position of the handles (octagons). We follow a similar procedure to the first step, animating a scaled boolean intersect brush surrounding some remeshed custom text.Īgain, here are some critical frames for reference. The only difference really here, is that we have rails and handles surrounding the text but not behind it. You can see this text has some thickness and the applied modifiers. If you do not do this, the geometry of the converted text may behave very badly with the BoolTool, and you will not have a good time. Then we need to give it some volume (so we can extrude it up by a little bit), and then critically, remesh it to a high resolution (Recommended Octree depth: 8). First, we must convert the Text object to a Mesh (under the Mesh > Convert to Mesh from Curve/Text). Text Remeshing!Īnother important point is on the way we use boolean modifiers on text. Here’s a look at some critical frames in the animation.Īn important point is the offset the background panel opening (done by keyframing scale on X from 0 to the final scale), and the text boolean cube scaling. If there’s some weird effects when you set the scale of the enveloping cube to zero, change the scale to 0.0001, and if huge parts get revealed at once, instead of piecewise, refer to the remeshing section. ![]() To set up the intersect, remesh the text as described below and then select an enveloping cube, then the text (as the active object), hit CTRL+SHIFT+B, and then you will be able to play with the cube in order to selectively hide and show the text. In the background, we’ll have other effects like a panel opening, done by keyframing simple transformations like scaling (X axis) or translations, like the movement of the handles. ![]() We may have to move the origin of the brush to one side or another (for side reveals, not centre reveals), and this will be covered further on. On a more abstract level, we’ll be using a boolean intersect brush (make sure you have the booltools) addon installed, and using that to selectively reveal parts of our text by scaling that brush. Physically, we’re simulating a sort of stretchy background that has some text on it, and we’re using some diamond shapes as handles. Our first effect is the background dots reveal.
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